Military

Military is a much needed resource in the world of tkoc. Military units is needed when going to war, stealing resources or when doing magic. Military units include recruits, attack soldiers, defense soldiers, elite soldiers, thieves and magicians.

Recruits are trained from peasants. Every other unit is trained from recruits: attack and defence soldiers, elite soldiers, thieves and magicians. You train them on the Military page of your province; some units need a knowledge first (see Knowledges).

The units of every race (made from the game, so they are always up to date):

Each race has its own units. Attack and defence are per unit; the training time is in days (ticks).

Human · Orc · Elf · Dwarf · Undead · Giant

Human

UnitTypeAttackDefenceCostTrainingKnowledge
RecruitsRecruits11200 gold12 daysnone
LegionsAttack31450 gold18 daysBasic Attacking
PikemenDefence13500 gold
50 food
18 daysnone
PaladinsElite551,500 gold
500 metal
300 food
24 daysMilitary Training
ThievesThieves12800 gold
80 food
24 daysBasic Attacking
WizardsMagicians111,000 gold
100 food
24 daysBasic Attacking
  • Recruits: This is the newly educated human military. Every military unit have to go trough this basic training first. Later on you can teach your military units more skills, and maybe even get them to become thieves or magicians. The human recruits are also nice for exploring new land. This military unit needs about 12 days of training
  • Legions: This military is specialized in attacking other provinces. They still got their basic defense skill, but they have become much better at attacking. This military unit needs an additional training time of 18 days after finishing recruits training
  • Pikemen: This military is specialized in defending the province. They still got their basic attack skill, but they have become much better at defending. This military needs an additional training time for 18 days after finishing recruits training and you also need some food to train this military
  • Paladins: The paladin is of the elite branch in the human military, and can be used both for attacking and defending. This military is better than specialists at both. This unit needs an additional trainingtime of 24 days after finishing recruits training. To train this unit you need gold, food, and metal
  • Thieves: A plain attack is not always the best way to go when you are in war with a province. Sometimes i would be wise to use other resources such as thieves to get an adavntage. The thieves will always remember the basic skills of an ordinary fighter and can still be usefull in ordinary attacks. This military unit needs an additional trainingtime of 24 days after finishing recruits training.
  • Wizards: As we all know, magic is a very useful resource. It helps both in times of peace, and in times of war. Since the wizards once where recruits, they still know the basics of fighting and be quite usefull in ordinary fights. This military unit needs an additional trainingtime of 24 days after finishing recruits training.

Orc

UnitTypeAttackDefenceCostTrainingKnowledge
GoblinsRecruits12300 gold12 daysnone
Wolf RidersAttack31500 gold18 daysBasic Attacking
Black OrcsDefence13500 gold
50 food
18 daysnone
TrollsElite641,500 gold
500 metal
300 food
24 daysMilitary Training
BanditsThieves111,000 gold
100 food
24 daysBasic Attacking
ShamansMagicians111,000 gold
100 food
24 daysBasic Attacking
  • Goblins: The basic military unit of the orcs. The orc goblins are not far from human recruites, but their brutality is a bit nasty. These soldiers should be used for training better military or exploring new land. Thieves and Wizards also need these basic skills of fight. Training of this unit will take about 12 days
  • Wolf Riders: This military is specialized in attacking other provinces. They still got their basic defense skill, but they have become much better at attacking. This military unit needs an additional training time of 18 days after finishing recruits training
  • Black Orcs: This military is specialized in defending the province. They still got their basic attack skill, but they have become much better at defending. This military needs an additional training time for 18 days after finishing recruits training and you also need some food to train this military
  • Trolls: The troll is of the elite branch in your military, and can be used both for attacking and defending. This military is better than specialists at both
  • Bandits: The orcish thief. Its basicly the same as the human thief, But the orcish thieves are as all of the orchos military more brutal than their human likes
  • Shamans: As we all know, magic is a very useful resource. It helps both in times of peace, and in times of war. Since the shamans once where recruits, they still know the basics of fighting and be quite usefull in ordinary fights

Elf

UnitTypeAttackDefenceCostTrainingKnowledge
RecruitsRecruits11250 gold12 daysnone
RangersAttack41650 gold18 daysBasic Attacking
ArchersDefence13500 gold
50 food
18 daysnone
Pegasus RidersElite261,300 gold
450 metal
250 food
24 daysMilitary Training
ThievesThieves111,000 gold
100 food
24 daysBasic Attacking
MagiciansMagicians111,000 gold
100 food
24 daysBasic Attacking
  • Recruits: Newly educated military for the elves. These soldiers should be used for training better military or exploring new land. Thieves and Magicians also need these basic skills of fight
  • Rangers: This military is specialized in attacking other provinces. They still got their basic defense skill, but they have become much better at attacking. This military unit needs an additional training time of 18 days after finishing recruits training
  • Archers: This military is specialized in defending the province. They still got their basic attack skill, but they have become much better at defending. This military needs an additional training time for 18 days after finishing recruits training and you also need some food to train this military
  • Pegasus Riders: The Pegasus Riders is of the elite branch in the elven military, and can be used both for attacking and defending. This elite is specialized in defending and my advice to you is to make make use of the elite as a defending force. This military unit needs an additional training time of 24 days after finishing recruits training
  • Thieves: This is the elven thieves. Sometimes i would be wise to use other resources such as thieves to get an adavntage. The thieves will always remember the basic skills of an ordinary fighter and can still be usefull in ordinary attacks, but remember attacking and defending is not their speciality. This military unit needs an additional training time of 24 days after finishing recruits training
  • Magicians: As we all know, magic is a very useful resource, especially for the elves that probably got the best magicians in this world. It helps both in times of peace, and in times of war. Since the wizards once where recruits, they still know the basics of fighting and be quite usefull in ordinary fights, but as for thieves: remember that attacking and defending are not the speciality of the magicians. This military unit needs an additional training time of 24 days after finishing recruits training

Dwarf

UnitTypeAttackDefenceCostTrainingKnowledge
WarriorsRecruits12300 gold12 daysnone
Axe MenAttack32500 gold18 daysBasic Attacking
Dwarven DefenderDefence14700 gold
50 food
18 daysnone
Iron BreakersElite531,200 gold
400 metal
200 food
24 daysMilitary Training
BanditsThieves111,000 gold
100 food
24 daysBasic Attacking
MagiciansMagicians111,000 gold
100 food
24 daysBasic Attacking
  • Warriors: Newly educated military. These soldiers should be used for training better military or exploring new land. Thieves and Wizards also need these basic skills of fight. You'll need 12 days to train this unit
  • Axe Men: This military is specialized in attacking other provinces. They still got their basic defense skill, but they have become much better at attacking. This military unit needs an additional training time of 18 days after finishing recruits training
  • Dwarven Defender: This military is specialized in defending the province. They still got their basic attack skill, but they have become much better at defending. This military needs an additional training time for 18 days after finishing recruits training and you also need some food to train this military
  • Iron Breakers: Iron Breakers is the elite in the Dwarven military. This unit really break iron, so don't feel safe just because your hidden behind giant iron gates.... This unit needs an additional training time of 24 days after finishing recruits training.
  • Bandits: The dwarven thieves, known as bandits. Not the best thieves around but not the worst either. Use this unit to spy on other provinces, and steel their resources. Keep in mind this unit will provide both attack and defending skills in a time of need. This military unit needs an additional training time of 24 days after finishing recruits training.
  • Magicians: When your soldiers get trained into Magicians they forget some of their ordinary attacking/defending skills, but they stil remember some tricks, but are now specialized in magic. But keep in mind.. the dwarven magicians might not be the best magicians around. This military unit needs an additional training time of 24 days after finishing recruits training.

Undead

UnitTypeAttackDefenceCostTrainingKnowledge
SlavesRecruits11250 gold12 daysnone
SkeletonsAttack41650 gold18 daysBasic Attacking
ZombiesDefence13500 gold
50 food
18 daysnone
VampiresElite451,400 gold
500 metal
300 food
24 daysMilitary Training
GhostsThieves111,000 gold
100 food
24 daysBasic Attacking
LichesMagicians111,000 gold
100 food
24 daysBasic Attacking
  • Slaves: The slaves are the newly educated 'military' of the undead. There are always at least two vampires for each thousand slave in training watching the slaves and making sure they don't run away. You have to demoralise the peasants for at least 12 days to make them obay your orders.
  • Skeletons: This military is specialized in attacking other provinces. They still got their basic defense skill, but they have become much better at attacking. This military unit needs an additional training time of 18 days after finishing recruits training
  • Zombies: This military is specialized in defending the province. They still got their basic attack skill, but they have become much better at defending. This military needs an additional training time for 18 days after finishing recruits training and you also need some food to train this military
  • Vampires: The elite of the undead, the Vampires. They sneek out at night and take the lifes of innocent people. You never know when this hideous creature will be out to kill you. As this military allready is dead... what do you hope to achive by killing it? Be afraid... be very afraid. This unit needs an additional training time of 24 days after finishing recruits training. Did i say recruits? I meant slave training!! muhahaha
  • Ghosts: You can run, but you can't hide. The ghost will haunt you and find your treasures no mather where you hide them. Because of the nature of the ghost you never know when they are around spying on your province. To become a ghost, your slaves have to go trough 24 days of torture... and in the end, none of the make it.. thats why they become ghosts
  • Liches: The liches, the slimy wizards of the undead. This creature i wouldn't even trust if I was one of the undead. The liches seems to have an agenda of their own so keep an open eye and make sure they'r doing what theyr told to do. To get this unit you must torture your slaves trough another 24 days of 'training'

Giant

UnitTypeAttackDefenceCostTrainingKnowledge
RecruitsRecruits22500 gold15 daysnone
Fire GiantsAttack42700 gold20 daysBasic Attacking
Frost GiantsDefence24650 gold
100 food
18 daysnone
Earth GiantsElite661,800 gold
600 metal
350 food
24 daysMilitary Training
ThievesThieves111,000 gold
100 food
24 daysBasic Attacking
WizardsMagicians111,000 gold
100 food
24 daysBasic Attacking
  • Recruits: Giant recruits are young Giants who have just finished their rigorous Basic Training. The training takes 15 which is longer and more expensive than those of the smaller races, but added with the innate strength of the Giants this makes even the basic recruit a strong force.
  • Fire Giants: To attack others, Fire Giants are the right hotheads for the job. They require a longer training of an additional 20 days, but this makes them fearsome opponents.
  • Frost Giants: Frost Giants are specialized defensive units. With their cool heads they can halt many attacking militaries. Their training requires 18 additional days after basic recruit training.
  • Earth Giants: The elite Earth Giant is strong. Both in defense and offense, this unit will slay all before him. They are expensive and do need additional 24 days of training, but a force of Earth elementals is frightning indeed.
  • Thieves: Only the smallest of giants are suited for thieves, this makes them weaker than their military brethren. They require an additional 24 days of training.
  • Wizards: The more studious wizards have forgotten most of their military training by the time they are trained, which takes 24 days. This makes them weaker than the recruits they were trained from.