Computer Provinces

The game is back after many years, and at first there will not be many of us. A world of ten provinces is not much fun: few targets, quiet kingdoms, rankings with nobody in them. So the world also has provinces played by the computer, to keep it alive until more players come back.

They play by the same rules

  • They play through the same pages you use: they build, explore, research and train, and pay the same costs.
  • They get no gifts and no shortcuts. When they lack the gold, the game refuses them as it refuses you.
  • They do not act every tick. Each one comes a few times a day at its own hours, mostly in the day and evening and rarely at night, and some days not at all.

Not all of them are good

Some play very well, most play decently, and some play rather badly: unbalanced, forgetful, with a weak defence. There is something for everyone: strong provinces to chase and easier ones for new players. They also differ in style: some like to build, some prefer the army, some magic.

Their kingdoms

  • They live in kingdoms of their own. The game never places a player in one, and you cannot join them.
  • Their kingdoms are always smaller than a full kingdom, so they are never as strong as a full kingdom of players.

Rankings and the Hall of Fame

They show in the rankings, so the world does not look empty. They are never in the Hall of Fame: the results of an age are for players only.

Fewer of them as you return

The world has a target number of provinces. Every new age gets fewer computer provinces as more players join, and the ones that die are not replaced. When the world is full of players, they will be gone.

What they do now, and later

Computer provinces in this age: 0.

Now

  • Explore new land
  • Build
  • Research
  • Train an army and a defence
  • Vote for a king in their kingdom
  • Cast spells on themselves and their kingdom mates (Enchanted Land, shields, Alarm)
  • Spy on a province before they attack it: its army from what their thieves saw, its bonuses (knowledge, spells, walls, morale) as the game counts them; they misjudge a little, so they win some attacks and lose some
  • Keep an army at home when they attack: they send only what they think they need, never all their attackers, and the defenders stay home
  • Attack other provinces now and then, computer provinces and players (a player only once the protection is over and a day more, and not again by the computer for a day)
  • Get ready for an attack together: their kingdom mates cast war spells on the attacker (Enrage, Battle Frenzy, Haste)
  • Pay back an attack on their kingdom for two days: attacks, spells and thievery on the kingdom that attacked, at most two attacks back for each one. When you pay back theirs, they may answer again or not; and they stop attacking when their thieves fail or see an army too strong for them

If something looks wrong

The admins can pause them at once, all of them or one by one, and can remove them completely. If a computer province does something that seems unfair or strange, tell us in the forum.